AppSuite:GettingStarted 7.6.0

Revision as of 15:30, 5 May 2014 by J.ohny.b (talk | contribs)
Getting Started
OX AppSuite UI Development Workflow.png

Hello and welcome to the world of OX App Suite development. This document is designed to get you started with developing your first app for OX App Suite as quickly and simply as possible. However, along the way we will also tempt you to learn more by linking to some more in-depth documentation about the various topics we cover.

Installing the Development Tools

First, you need to install some tools which are necessary for UI development.

$ npm install -g grunt-cli bower yo Open-Xchange-Frontend/generator-ox-ui-module

Create a Workspace

All your app development can take place inside one working directory. The examples will assume you have created a directory named myapp inside your home directory:

$ mkdir ~/myapp
$ cd ~/myapp

It doesn't need to be in your home directory, and the actual name should reflect the name of your app. The main point is that all commands will be executed in this directory and all paths will be relative to this directory from now on.

Now, you can generate a grunt configuration using:

$ yo ox-ui-module

The source code of your app will reside in the subfolder named apps. To avoid name collisions please pick a unique subfolder inside that. The easiest and recommended way is to use a domain name that you own. Typically, the domain elements are reversed, like in Java. example.com becomes com.example:

$ mkdir -p apps/com.example

Writing an App

As an example, let's create the smallest possible app and test it. It requires only two files: apps/com.example/register.js for the source code of the app:

define('com.example/register', function () {
    'use strict';
    alert('Hello, World!');
});

and apps/com.example/manifest.json for the manifest which tells the UI that your app exists and what to do with it:

{ "namespace": "core" }

Building an App

The source code of your app can't be used by OX App Suite as it. It first has to be processed by the build system. This step will check the source code for syntax errors, compress it, and depending on the structure of your code, many other things. The processed code is then written to a directory named build by default. Start the build with this command:

$ grunt

If your editor supports it, you can configure it to call the build system after every file save. Take care to call it from the top directory of your app's workspace, not from the directory of the saved file.

Testing an App

The freshly built code can now be tested. Instead of uploading your code to an OX App Suite server, you can use the appserver proxy to inject your code into the UI code of any existing OX App Suite installation. For example, to start appserver using ox.io as the server, you will need a local configuration pointing to that server. You can generate it with this command:

$ grunt show-config:local --output grunt/local.conf.json

Open up the file grunt/local.conf.json in your editor and add "http://ox.io/ ox.io" to the server setting of the appserver section. Then start the development server:

$ grunt dev

This command will serve your app from the local directory build, and get everything else from the URL specified in the server setting.

Once appserver is running, you can access OX App Suite by opening your browser using this address:

http://localhost:8337/appsuite

After logging in, the app should be loaded and display the alert message.

Development cycle

Once you are sure that your setup works, you can extend the example and write the actual code for your app. The dev task will detect any changes and rebuild your app and even reload all browsers connected to http://localhost:8337/appsuite.

While developing always keep in mind, that there is an article about debugging the user interface which helps you avoid and fix typical errors.

Packaging

When your app is finished you will probably want to test it on a staging system, and later install it on a production system. To keep track of which installed files belong to which version of which app, you should use the native package manager of the Linux distribution of the target system. The packages can be easily created using the build system.

Initialization

First, you need to create several files describing how to package you app. Use the init-packaging task of the build system:

$ build-appsuite init-packaging
Node version: v0.10.21
Build path: build
Build version: 0.0.1-1.20131025.133931
Package name: example-app
Version [0.0.1]: 
Maintainer (Name <e-mail>): Maintainer <maintainer@example.com>
Copyright line [2013 Open-Xchange, Inc]: 

Known licenses for which you don't need to specify a file:
APACHE-2, BSD-2-CLAUSE, BSD-3-CLAUSE, CC-BY-3, CC-BY-NC-3, CC-BY-NC-ND-3,
CC-BY-NC-SA-3, CC-BY-ND-3, CC-BY-SA-3, CC0-1, EXPAT, GPL-2, GPL-3, LGPL-3

License name [CC-BY-NC-SA-3.0]: BSD-3-Clause
Short description: Example app

The task presents a number of interactive prompts to get the necessary information about the generated packages. The default values are presented in square brackets ([...]) and can be selected by just pressing Enter. Otherwise, the entered values should follow the Debian Maintainers Guide. Debian tools are especially picky about the syntax of the maintainer name and email address.

If none of the known licenses suit you, you can enter any other license name. Then you will be asked to enter the file name of your license text. It should be a plain text file using the UTF-8 encoding.

Some or even all prompts can be skipped by explicitly specifying the information as a build variable. The list of variable names is available in the reference of the init-packaging task.

After answering all the questions, you can customize the generated files to account for any additional packaging requirements.

Static Files

If your app includes images (themes do most of the time), then you should check the generated packaging files for sections marked

## Uncomment for multiple packages
#...

and remove the '#' at the start of each line in each block. This enables the creation of a second package, with a name ending in "-static". The images and any other files which are not JavaScript or CSS are served by the Apache web server, instead of the OX App Suite application server. These files are copied to a separate package for the case that the web server is on a dedicated system or maybe even has its own cluster. The default package is installed on the OX application server, and the second, "-static" package is installed on the web server.

Building Packages

Since the actual package format depends on the distribution it is built for, and there are already tools available to create packages from suitably arranged source code archives, the OX App Suite build system merely prepares such source archives. Using the dist task to create the archives:

$ build-appsuite dist
Node version: v0.10.21
Build path: build
Build version: 0.0.1-1.20131025.150034
dpkg-source: info: using source format `3.0 (quilt)'
dpkg-source: info: building example-app using existing ./example-app_0.0.1.orig.tar.bz2
dpkg-source: info: building example-app in example-app_0.0.1-1.debian.tar.bz2
dpkg-source: info: building example-app in example-app_0.0.1-1.dsc

$ ls tmp/packaging/
example-app-0.0.1                   example-app_0.0.1-1.dsc
example-app.spec                    example-app_0.0.1.orig.tar.bz2
example-app_0.0.1-1.debian.tar.bz2

The task creates a temporary directory and four files. The archive with the extension .orig.tar.bz2 contains the source of your app. It is required to build both Debian and RPM packages. The files with extensions .debian.tar.bz2 and .dsc are used together with the .orig.tar.bz2 archive to build Debian packages. The file with the extension .spec is used together with the .orig.tar.bz2 archive to build RPM packages.

Building Debian Packages

The Debian package can be built directly in the temporary directory created by the dist task:

$ cd tmp/packaging/example-app-0.0.1/
$ dpkg-buildpackage -b

The package will be placed in tmp/packaging/.

Building RPM Packages

The RPM package build tool rpmbuild requires the files to be in a specific directory layout before building:

$ mkdir -p ~/rpmbuild/{SOURCES,SPECS,BUILD,RPMS}
$ cp tmp/packaging/*.orig.tar.bz2 ~/rpmbuild/SOURCES/
$ cp tmp/packaging/*.spec ~/rpmbuild/SPECS/
$ rpmbuild --define "_topdir $HOME/rpmbuild" -bb ~/rpmbuild/SPECS/*.spec

The package will be placed in ~/rpmbuild/RPMS/noarch/.

The parameter --define "_topdir $HOME/rpmbuild" can also be specified in the file ~/.rpmmacros or, on some distributions, is even unnecessary.

Further Reading